Chapter 219 Is Still A Little Underestimated
Chapter 219 Is Still A Little Underestimated
Chapter 219 Is Still A Little Underestimated
Seeing the new name of the game, Cui Yunuo and his group of old employees didn't think there was anything wrong with it. Before the game is officially released, the name is the easiest to change.
And after seeing this name, they all had a strange feeling in their hearts, as if this game should be called "Dungeon and Warriors", and this name will be sung by the majority of players.
Seeing that Cui Yunuo and the others had no objections, Xun Ze continued: "The background of the game can be in a place called Arad Continent, and the protagonist... or the character that the player can control comes from various places in Arad Continent.
Different characters have different background stories and represent different professions.In the previous game, there were only three professions: warrior, priest, and mage, which were too few. More professions should be added. "
Speaking of which, the picture on the projection cloth turned to the next page, which was the original character of "Dungeon and Fighter".
Ghost swordsman, sharpshooter, fighter, priest, magician.
And there are four branches under each profession, Cui Yunnuo and the others were taken aback.
Cui Yunnuo even muttered to himself: "It turns out that... professions can still play like this!"
Although Cui Yunnuo and the others are also thinking about adding more occupations in the game, their thinking is still pure addition, such as adding a knight, a thief or something.
But I didn't expect to make a profession have more characteristics by changing jobs.
For example, the profession of Ghost Swordsman can be changed to Soul Sword, Berserker, Asura, and Devil May Cry.
The four job transfers all have their distinctive features, especially Sword Soul, which can produce different effects when using different weapons.
And in this way, their workload can be slightly reduced. After all, the data, appearance, skills, etc. before the job change are the same.
It seems that Xun Ze just changed the game's occupations from three to five, but after careful calculation, there are actually twenty occupations for players to choose from.
After talking about the characteristics of the profession, Xun Ze talked about the weapons and equipment in the game.
"According to your ideas, the weapons in the game should have their own characteristics. This idea is good, but it can be done better. For example, we can refine the grades of weapons into white, blue, purple, pink, and more. There is gold.
White and blue weapons are only distinguished in basic data such as attack power, and starting from purple, some weapons will add their unique attributes and effects.
Still take the ghost swordsman as an example. Some high-level purple giant swords can poison the enemy, and some can petrify the enemy, or when attacking, there is a chance to summon meteorites.
Let players have more fun when using these weapons to brush pictures, just like some arcade games played back then. "
Hearing what Xun Ze said, someone raised his hand and asked, "Mr. Xun, should the effects of these weapons be kept in the arena?"
Xun Ze glanced at the man appreciatively and said, "It can be kept, but not completely. In the arena, the effects of weapons and equipment should be weakened to a certain extent, so that players can have more benefits when PKing. suspense.
Of course, it is also possible to only retain the original characteristics of the weapon and equipment, such as attack power and attack speed, but without any other additional effects, just like a blank slate of weapons and equipment.
After all, if the effect of weapon painting is the same as that of PK, then players will rely too much on weapons instead of honing their own PK skills. I think you also attach great importance to the arena, but this problem cannot lead to competition. field imbalance. "
"I understand." After the man responded, he quickly wrote it down in a small notebook.
"The arena will be discussed in detail later, let's talk about weapons first. The appearance of white and blue weapons can be the same, at most, weapons of different levels can be clearly distinguished.
But starting from purple quality weapons, everyone has to pay a little more attention.Especially the rarer the weapon, the more eye-catching the appearance should be, so that players can have a full sense of accomplishment after working hard to get this weapon.
As for equipment, although there is no need for appearance, high-quality attributes and effects cannot be neglected. We can also add some suits to high-quality equipment. If you wear a complete set, there will be additional additional attributes and effects. "
"Understood." Someone answered.
"The way to swipe the map in the game is the same as the previous games. After going to the entrance of an area, you can choose the copy you want to challenge, and make a distinction on the difficulty of the copy.
Difficulty can be divided into four levels: Normal, Adventure, Brave, and King. The higher the difficulty, the stronger the monsters and bosses in the dungeon, but the more money will be dropped, and the probability of spawning good things will be higher. .
Except that there is no threshold for the two difficulties of normal and adventure, the hero difficulty requires the player to score at least an A-level evaluation in the adventure difficulty to open it, and the king requires the player to score an S-level in the brave difficulty. "
Everyone present took notes carefully, even Cui Yunnuo was no exception. He and the old employees thought that while Xun Ze was talking about the revision plan, he might be able to make some suggestions based on his familiarity with the game. suggestion.
But now it seems that they should just listen quietly and just be a tool person honestly. Even if they think that their heads are completely bald, they will definitely not be able to think of these modification plans by Xun Ze.
Who would have thought that the poisonous mist sprayed by a flower in the dungeon could plunge the player into a state of confusion. In the state of chaos, not only the direction controlled by the arrow keys would be completely reversed, but it could also hit teammates.
In addition, by throwing the combination of gasoline bottles and bombs, they were able to burn their teammates to death. They really feel ashamed of this kind of hellish operation.
But thinking of Xun Ze, in "Left [-] Survival", he created the "Friendly Injury" trick, so many players died under the black guns of his teammates.
Therefore, it seems reasonable that "Dungeon and Warriors" can hit teammates.
In addition to these operations that allow players to fight by themselves, the modification suggestions given by Xun Ze are very complete and attractive.
When talking about some very characteristic bosses, their backgrounds and attack methods, and how players should deal with these bosses, Cui Yunnuo and the others were all overwhelmed.
There is also the arena. Xun Ze proposed the concept of "fair arena", that is, after the player's character enters the arena, all aspects of attributes will be adjusted to the same level.
Just because some players have better equipment, they will not be able to crush players with poor equipment, just like those traditional fighting games, the skills of the characters are definitely different, but there is no one trick The situation where people are in seconds.
Xun Ze also listed a rich skill tree for each profession. Players can use skill points to learn and upgrade their favorite skills in the skill tree, and then use these skills to match and create their own gorgeous combos.
Skill points are limited, so players can't learn all the skills once. At this time, players have to learn to choose.
Speaking of skills, each character can be awakened when it reaches level 50. At that time, not only the attributes of the character will be fully improved, but also the title of the character will be changed, and powerful awakening skills can also be learned.
Cui Yunnuo and the others couldn't think of all the above-mentioned things, but looking at Xun Ze's appearance, he seemed to be able to do it at his fingertips, and as if he had turned on a certain switch. Curly studio people.
Before, they only heard about Xun Ze's talent in game design from Xun Ze's games. Now when they personally participated in it, they found that the high evaluation of Xun Ze before was actually a bit underestimated!
Since the content of "Dungeon and Warriors" is really too much, Xun Ze was also afraid that releasing it in one breath would choke Yanyi Studio to death, so he decided to only let them develop the 60-level version.
After they have accumulated enough experience, they will make subsequent updates to "Dungeon and Warriors".
At the end of the meeting, Xun Ze suddenly thought of something. He smiled and said, "By the way, an enhancement system will be added to the game so that players can create more powerful weapons."
Ask for subscription, ask for monthly ticket, ask for recommendation ticket, ask for collection, ask for everything.
(End of this chapter)
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